

Sejuani Champion Guide





Overview
- •P grants Slow Immune and

AR+MR ↑ Buff if Sejuani takes no damage
from champions or large monsters for about 10s.
Once gained, the Buff persists for 3s even after taking damage.
When Sejuani lands her first Basic Attack on a target
Stunned by E or R,
deals Magic Damage based on the target's max health.
- •Q Dashes dealing AoE Magic Damage and
Airborne.
Colliding with a champion stops the Dash.
- •W deals a frontal cone AoE Physical Damage.
Knockbacks minions and jungle monsters.
Then a frontal line AoE Physical Damage and
Slow.
Both hits apply E's Debuff Stack.
- •E's Passive Bonus:
when an ''allied melee champion'' Basic Attack attacks a target, it applies Debuff Stack.
E can be cast on a target with 4 stacks.
E fires a Homing Projectile at the target, dealing Magic Damage and
Stun.
However, a target hit by E cannot gain Debuff Stack for 8s.
- •R fires a Projectile.
Its effect differs based on the distance traveled
Within 1/4 of the range
hits the target with Magic Damage, Revealed,
Stun.
Beyond 1/4 of the range
hits the target with stronger Magic Damage and Revealed, 1.5x
Stun duration,
and additionally creates a wide AoE Zone.
The zone applies persistent
Slow.
After a short delay the Zone explodes, dealing the same Magic Damage and applying
Slow once more.
TMI
- •Q is a Minion Pierce Dash, but can only hit one champion.
- •When E's Projectile hits, the target is slightly
Knockbacked,
but since it's not an
Airborne effect, Yasuo cannot use his R on it. - •R's Magic Damage can only be taken once.



























