Poppy Champion Guide
Ultimate Cooldown
Level 6: 140s, Level 11: 120s, Level 16: 100s
Skill Mechanics
- P: On-Hit, Drops, /, Conditional, Shield
- Q: QF, Slow, /, Zone, Slow
- W: MS ↑, /, Aura, Anti-Dash, ↵, /, Conditional, Airborne, Slow, Grounded
- E: EF, Knockback, Dash, Wall Hop, /, Conditional, Stun
- R: Untargetable, Knockback, RF, Airborne
Champion Notes
- Not sure how to play this well. Tips from experienced players are welcome.
- P has a level-based [[COOLDOWN]]. Once ready, the next [[BA]] gains [[RANGE_UP]] of 350. Fires a [[PROJECTILE]] for [[DMG_MAGIC]] and creates a [[DROP]]. Picking it up grants a [[SHIELD]] worth 20% max HP. If the target is killed, no [[DROP]] is created and the effect triggers instantly.
- Q deals [[AOE]] [[DMG_PHYSICAL]] based on the target's max HP and creates a [[SLOW]] [[ZONE]]. The [[ZONE]] explodes shortly after for the same damage again.
LOLTIP
LOLTIP
26.13 patch
Poppy

VS
Select Champion

Poppy
Haste
0
Level140s
6
Base
Alt
P
On-HitDrops/ConditionalShield
Q
QFSlow/ZoneSlow
W
MS ↑/AuraAnti-Dash/ConditionalAirborneSlowGrounded
E
EFKnockbackDashWall Hop/ConditionalStun
R
R Charged
UntargetableKnockback
R Tap
RFAirborne
Rough Teamfight Guide
- •Not sure how to play this well. Tips from experienced players are welcome.
Overview
- •P has a level-based Cooldown. Once ready, the next Basic Attack gains Range↑ of 350. Fires a Projectile for Magic Damage and creates a Drops. Picking it up grants a Shield worth 20% max HP. If the target is killed, no Drops is created and the effect triggers instantly.
- •Q deals AoE Physical Damage based on the target's max HP and creates a Slow Zone. The Zone explodes shortly after for the same damage again.
- •W's Passive Bonus increases AR+MR ↑ by a %. Doubled when below 40% HP. W creates an MS ↑ and Anti-Dash Aura. Targets blocked from Dashing are Grounded, Slowed, and take Magic Damage. Detailed rulings are covered per champion in the interaction box.
- •E Dashes to a Targeted enemy for Physical Damage and Knockback. If the Knockback hits terrain, it adds Stun and bonus Physical Damage.
- •R has different effects when charged or tapped. While Charged, Poppy suffers MS ↓. Releasing it fires a Pierce Projectile, dealing Physical Damage to whoever it hits. It also makes them Untargetable and Airborne, knocking them toward the enemy nexus. Travel distance scales with Charged duration. Cancels if held too long without releasing. Has a 30 second Cooldown. The tapped R deals AoE Airborne and half the Physical Damage.
TMI
- •EF cannot InSec Kick.
- •Q applies a continuous Slow.
- •RF only works with the tapped R.
- •When blocked by W's Anti-Dash, if the bodies are already overlapping, various effects are ruled as having triggered. Ex) If Renekton dashes into Poppy with E, the skill activates and E gets CDR. Then he's blocked by Poppy W's Anti-Dash, applying Airborne and Grounded. If Renekton then uses Cleanse, his E becomes usable again.
- •Poppy's E has one of the highest interrupt priorities among Dashes.
Interaction Details
Pick both champions to see matchup summary.