

Olaf Champion Guide





Overview
- •P grants
AS ↑ and
Lifesteal scaling with missing HP. - •Q throws an axe Projectile.
Deals Physical Damage, applies
AR Shred, and
Slow scaling with distance traveled.
Creates a Drops at the landing location.
Picking it up sets the cooldown to 2.5s.
Picking it up with 2.5s remaining
CDRs the cooldown. - •W grants
AS ↑ and a Shield scaling with missing HP. - •E is a Targeted True Damage. Refunds the cost on kill. Costs HP instead of mana. Basic Attack on any target reduces cooldown by 1s. Basic Attack on monsters reduces cooldown by 2s.
- •R's Passive Bonus is

AR+MR ↑.
R grants
AD ↑ and
Cleanse for 3s, and
CC Immune for 3s.
Attacking a champion with Basic Attack or E extends duration by 2.5s.
Approach MS for the first 1s.
TMI
- •P Buff and W Shield are maximized at 30% HP.
- •Q has a minimum throw distance. Throwing it into a wall while standing next to it lets you pick it up immediately.
- •QF is possible, but does not extend max range. Throwing QF at close range may cause the axe to fly in an unintended direction.
- •TP Target to Q Drops is not possible.
- •E's cast speed scales with attack speed.






