

Naafiri Champion Guide





Overview
- •P Summons the Pack (small hounds).
The Pack attacks the same target as Naafiri, dealing Physical Damage.
Using a skill grants the Pack a Buff Stack.
Stack Consume increases the Pack's next attack Physical Damage.
Max Pack size scales with level: 2~5 hounds.
Hitting a champion, large, or epic monster with a skill reduces
P's
CDR by 4 seconds.
Killing one reduces
CDR by 1 second. - •Q deals Physical Damage and applies bleed Physical Damage. Q can Recast. Hitting the same target again with Q deals Physical Damage based on remaining bleed damage + missing health. If the target is a champion, large, or epic monster, Naafiri Heals.
- •W grants
AD ↑,
MS ↑, and Untargetable.
The Pack briefly disappears, then reappears beside Naafiri.
Temporarily increases max Pack size by +2.
Summons 2 additional hounds.
Hounds exceeding the max Pack size
disappear when W's Buff ends. - •E Dashes forward dealing Physical Damage. Upon arrival, deals AoE Physical Damage explosion. The Pack briefly disappears, is fully Healed, then reappears beside Naafiri on arrival.
- •R Dashes forward dealing Physical Damage and applying
Slow.
Deals additional Physical Damage per Summoned Pack member.
The Pack briefly disappears, then reappears beside Naafiri on arrival.
If Naafiri gets a kill assist within 7 seconds, she can Recast once.
Recast grants a Shield this time only.
The Recast R expires if not used.
TMI
- •P's Pack Deals increased damage to monsters. Deals 50% reduced damage to structures. Takes Damage Reduction from minions and monsters. Takes Damage Reduction from AoE damage. Takes 200% damage from enemy melee champions' Basic Attack.
- •Q Executes minions and monsters below 30~70 health (scales with level).
- •E has two stages: Dash phase / Explosion phase
If hit by
Airborne,
Fear,
Suppress, or
Sleep during the dash phase,
the explosion phase does not occur.
The explosion phase's Physical Damage deals significantly more damage. - •R was originally a basic skill,
but was changed to an ultimate after a rework.
The ability to block for allies in front was removed.
However, R's
Channel and Dash can be interrupted by CC. - •If the target moves too far away while casting or dashing with R, the skill is canceled and goes on Cooldown.




























