

Mel Champion Guide





Overview
- •P has 2 stack types. Buff Stack - Searing Radiance Gains 3 stacks per skill cast, up to 9. Stack Consume on Basic Attack. Fires an additional Magic Damage Projectile. Debuff Stack - Overwhelm Each stack triggers base Magic Damage + Magic Damage per stack. Stacks don't expire — they reapply and Duration Reset. When accumulated damage exceeds HP and shields, the health bar turns red. Execute on next Basic Attack or skill. 1 basic attack Projectile = 1 Overwhelm. 1 Q Projectile = 1 Overwhelm (min 6, max 10). Each tick of E contact = 1 Overwhelm. E's circle grows larger the farther away, so more stacks are gained at range (min 4, max 11 observed).
- •Q fires 8 Projectiles for Magic Damage. The initial explosion deals ~60% of total damage.
- •W (Reflect) sends incoming Projectiles back to the caster. Detailed interactions are listed per champion in the interaction box.
- •E deals strong Magic Damage and
Root at the center.
The outer area applies weaker continuous Magic Damage and
Slow. - •R's Passive Bonus increases Overwhelm damage. R deals Magic Damage + Magic Damage per stack to targets affected by Overwhelm. A golden border appears on R's icon when Execute becomes possible.
TMI
- •R's Execute threshold can be higher than P's. Decide whether to finish with R or with Basic Attack / a skill.
- •Reflected Physical Damage is reduced by 30% and applied as Magic Damage. Swarm Projectiles cannot be Reflected but are destroyed.
- •If Mel dies while channeling R, Cooldown does not apply.











































































































































































