Mel Champion Guide
Ultimate Cooldown
Level 6: 120s, Level 11: 100s, Level 16: 80s
Skill Mechanics
- P: Conditional, Execute
- Q: QF, /, Buff Stack, Debuff Stack
- W: Reflect, Shield, MS ↑, /, Buff Stack, Debuff Stack
- E: EF, Slow, /, Buff Stack, Debuff Stack, /, Conditional, Root
- R: Buff Stack, Debuff Stack, /, Conditional, Execute
Champion Notes
- Poke from range with Q and E, then [[REFLECT]] an enemy ultimate [[PROJECTILE]] to carry teamfights.
- P has 2 stack types. [[BUFF_STACK]] - Searing Radiance Gains 3 stacks per skill cast, up to 9. [[STACK_CONSUME]] on [[BA]]. Fires an additional [[DMG_MAGIC]] [[PROJECTILE]]. [[DEBUFF_STACK]] - Overwhelm Each stack triggers base [[DMG_MAGIC]] + [[DMG_MAGIC]] per stack. Stacks don't expire — they reapply and [[DURATION_RESET]]. When accumulated damage exceeds HP and shields, the health bar turns red. [[EXECUTE]] on next [[BA]] or skill. 1 basic attack [[PROJECTILE]] = 1 Overwhelm. 1 Q [[PROJECTILE]] = 1 Overwhelm (min 6, max 10). Each tick of E contact = 1 Overwhelm. E's circle grows larger the farther away, so more stacks are gained at range (min 4, max 11 observed).
- Q fires 8 [[PROJECTILE]]s for [[DMG_MAGIC]]. The initial explosion deals ~60% of total damage.
LOLTIP
LOLTIP
26.13 patch
Mel

VS
Select Champion

Mel
Haste
0
Level120s
6
Base
Alt
P
ConditionalExecute
Q
QF/Buff StackDebuff Stack
W
ReflectShieldMS ↑/Buff StackDebuff Stack
E
EFSlow/Buff StackDebuff Stack/ConditionalRoot
R
Buff StackDebuff Stack/ConditionalExecute
Rough Teamfight Guide
- •Poke from range with Q and E, then Reflect an enemy ultimate Projectile to carry teamfights.
Overview
- •P has 2 stack types. Buff Stack - Searing Radiance Gains 3 stacks per skill cast, up to 9. Stack Consume on Basic Attack. Fires an additional Magic Damage Projectile. Debuff Stack - Overwhelm Each stack triggers base Magic Damage + Magic Damage per stack. Stacks don't expire — they reapply and Duration Reset. When accumulated damage exceeds HP and shields, the health bar turns red. Execute on next Basic Attack or skill. 1 basic attack Projectile = 1 Overwhelm. 1 Q Projectile = 1 Overwhelm (min 6, max 10). Each tick of E contact = 1 Overwhelm. E's circle grows larger the farther away, so more stacks are gained at range (min 4, max 11 observed).
- •Q fires 8 Projectiles for Magic Damage. The initial explosion deals ~60% of total damage.
- •W (Reflect) sends incoming Projectiles back to the caster. Detailed interactions are listed per champion in the interaction box.
- •E deals strong Magic Damage and Root at the center. The outer area applies weaker continuous Magic Damage and Slow.
- •R's Passive Bonus increases Overwhelm damage. R deals Magic Damage + Magic Damage per stack to targets affected by Overwhelm. A golden border appears on R's icon when Execute becomes possible.
TMI
- •R's Execute threshold can be higher than P's. Decide whether to finish with R or with Basic Attack / a skill.
- •Reflected Physical Damage is reduced by 30% and applied as Magic Damage. Swarm Projectiles cannot be Reflected but are destroyed.
- •If Mel dies while channeling R, Cooldown does not apply.
Interaction Details
Pick both champions to see matchup summary.