LOLTIP

Locke
Locke
VS
Select Champion
Champion
Haste
0
Level
6
120s
Base
Alt
P
On-Hit
Q
QFMarkSlow
W
AS ↑MS ↑/Heal
E
E Blink
Mark ConsumeBlinkWall HopCC Buffer/ConditionalCDR
E Dash
EFAA ResetMark ConsumeDashWall Hop
R
SlowDebuff/ConditionalExecuteDuration ResetDebuff
Rough Teamfight Guide
  • Small-scale skirmishes tend to favor Locke. The key is stacking Q Mark to 3 stacks and triggering Mark Consume.
  • Poke with Q, then engage with E and turn on W to burst. If the assassination succeeds, use E CDR to escape or keep dealing damage.
  • More than anything, landing as much of R as possible is the most important. Because Execute can also be triggered by allied attacks. Casting R plainly takes a long time to trigger. Q Slow and coordination with allied skills are crucial.
Overview
  • P is On-Hit Magic Damage. Magic Damage increases based on the target's missing health. Caps at 30%.
  • During its duration, Q fires up to 3 Pierce Projectiles. Deals Magic Damage and applies Mark, Slow. The 3rd Q applies an enhanced Slow. Restores Mana Restore and CDR for each Q not thrown. Hitting with Basic Attack, E1, or E DashBasic Attack triggers Mark Consume Magic Damage. Mark Consume Magic Damage increases with the number of stacked Marks.
  • W grants AS ↑, MS ↑, and after it ends, Heal proportional to damage taken during its duration. In exchange, Locke's current health continuously decreases by 12%. Enhanced MS ↑ during the first 2 seconds. The author wasn't able to fully understand W. This is the current understanding — please report if it's wrong.
  • E Blinks and deals AoE Magic Damage. The next Basic Attack is enhanced into a Dash AoE Magic Damage. If Mark is present, deals Mark Consume Magic Damage. CDR on kill participation. CC Buffer allows ignoring some CC.
  • R deals AoE Magic Damage and applies Slow, Debuff. Debuff triggers Execute when the target's health drops to 10%. When Execute triggers, it Duration Resets the Debuff on other previously hit targets. If Execute occurred before all targets' Debuff durations end, drops a relic on the ground. Picking it up permanently increases CDR, and the execute threshold by 0.5% per Executed target.
TMI
  • W cannot be cast while affected by CC. However, while W is active, it is Cancellable even if hit by CC.
  • The E skill is split into 2 phases: windup/teleport. During the windup phase, CC that hits Locke is still effective, but the Blink phase still triggers and moves him. There is no CC resistance during the Blink phase. If the CC's duration remains after teleporting, the CC effect still applies.
  • E's DashBasic Attack also works on wards, crystal totems, pinecones, and honeyfruit.
  • Interaction tests 1. Does a target under R's Debuff raise Pyke R's Execute threshold? Result - Not applied. 2. Can a target under R's Debuff be Executed through Kindred R's Invulnerable? Result - No.

Interaction Details

Pick both champions to see matchup summary.

What if Bard's R (Tempered Fate) hits Ambessa during her R (unstoppable)?