

Fizz Champion Guide





Overview
- •P grants Ghosting and Damage Reduction against all attacks. (Up to 50%)
- •Q is a Targeted Dash
that passes through the target, dealing Magic Damage.
This attack applies
On-Hit effects.
- •W's Passive Bonus applies
On-Hit DoT Magic Damage. - •W makes the next Basic Attack Empowered, dealing Magic Damage.
On Kill:
Mana Restore and
CDR to 1 second.
If it doesn't kill, grants a Buff.
The Buff adds Magic Damage
On-Hit.
Can AA Reset.
- •E Dashes while Untargetable.
Shortly after, Fizz lands, dealing AoE Magic Damage and
Slow.
Right-clicking to set a direction
moves the landing AoE. - •Ending E early with Cancel
deals a narrow AoE Magic Damage.
No
Slow effect.
- •R throws a bait (Projectile) to the target location.
If it touches an enemy champion before arriving, it Attaches.
Slow based on Distance. - •On Attach, a countdown starts and a shark erupts:
the target is
Airborne,
and nearby enemies take an AoE
Knockback.
AoE Magic Damage and
Slow based on Distance. - •If it doesn't attach,
a Zone is created where the bait lands.
AoE
Knockback, and
AoE Magic Damage and
Slow based on Distance.
TMI
- •Q's Wall Hop only triggers when cast on a target across a wall. Otherwise, Wall Hop does not trigger.
- •E's
Slow only applies if Fizz lands without recasting. - •Place the mouse far away when using R to throw it far.





























