

Anivia Champion Guide





Overview
- •When P's health hits 0, it fills back up and Transforms into an ice Egg. When light descending from the sky touches the Egg, she Revives (Transforms) back into Anivia.
- •Q1 fires an ice orb Projectile.
On hit: Magic Damage,
Slow, and Mark. - •Q2 Detonates via Trigger or automatically on reaching max range.
Deals additional Magic Damage,
Stun, Mark, and
Duration Resets the
Slow.
- •W (TERRAIN) creates a long horizontal wall of ice.
- •E fires a Projectile, dealing Magic Damage. Deals double damage when it Mark Consumes Frostbite. Mark is applied by Q or R.
- •R creates a Zone that gradually grows larger.
Deals Magic Damage and
Slows every 0.5 seconds.
Once fully expanded, every 0.25 seconds
deals 3x Magic Damage, 1.5x
Slow, and adds Mark.
TMI
- •P (Egg) Revive cooldown is 240s. Anivia and the Egg count as a Transform.
- •Grievous Wounds on the egg still revives at full HP. Grievous Wounds on Anivia before Revive also revives at full HP.
- •The Egg cannot TP Target.
- •The way to TP onto the egg: if Teleport is already channeling before you Transform into the Egg, the Teleport is maintained.
- •W (TERRAIN) can be placed on structures and terrain (rocks, trees). In other words, it can overlap with them.
- •E's tooltip is slightly misleading.
It says double damage on targets
Slowed by chill,
but the double damage
actually triggers on targets with the Frostbite Mark. - •Frostbite Mark is applied instantly by Q, but only once R's Zone has fully expanded.
- •Sometimes RE fails to trigger double damage, which can seem like a bug, but it's actually because E hit before the Frostbite Mark was applied.
- •So after using R, wait briefly and time E's Projectile to land once the Zone has fully expanded to get the expected damage.






































































































































