

Taliyah Champion Guide





Overview
- •P: while out of combat,
if Taliyah stays near a wall for 3+ seconds, she Transforms and gains
MS ↑.
This persists for 3 seconds even after leaving the wall.
- •Q creates a Worked Ground Zone under Taliyah's feet. It also fires 5 Projectiles at once. On hit, they explode for AoE Magic Damage. Damage is reduced against the same target hit multiple times.
- •Casting Q on a Worked Ground Zone gives an Empowered Q.
Using it consumes the Worked Ground Zone.
Q's mana cost drops to 10.
Q gets 50%
CDR.
Instead of 5 Projectiles, fires 1 large one.
It explodes in a wider area for AoE Magic Damage and
Slow.
Monsters are
Stunned instead.
- •W is a Vector skill.
It creates a Zone that AoE
Knockbacks in the chosen direction.
- •E creates several pebbles.
Laying them down deals Magic Damage and applies
Slow. - •When an enemy passes over the pebbles via Dash or
Knockback,
each pebble is consumed to deal Magic Damage and
apply
Stun scaling with the target's remaining movement duration.
See the TMI section for details.
- •R creates a long, straight Zone.
Shortly after, TERRAIN rises sequentially within the Zone.
If R2 is Recast within 1 second of using R,
Taliyah mounts the TERRAIN and
Channels a Dash. - •If Taliyah moves or is affected by Immobilizing,
the
Channel Dash is interrupted. - •If R takes damage from a champion or tower, it goes on a 3-second Cooldown.
TMI
- •Q
Slow only applies from the Empowered Q cast on Worked Ground. - •E applies a lingering
Slow.
- •E's
Stun duration
scales with the target's remaining Dash duration. - •e.g., if the Dash duration is 1 second
and the pebble is stepped on 0.1 seconds in,
0.9s + 0.75s = 1.65s total
Stun. - •0.75s is the base
Stun duration.
0.9s is (total Dash duration − elapsed Dash time).
- •R's TERRAIN can block the Rift Herald's charge.
- •R's TERRAIN does not allow TP Target.





























