

Shaco Champion Guide





Overview
- •P deals bonus damage when Shaco attacks from behind. Basic Attack adds Physical Damage. E adds Magic Damage. If below 30% health, adds extra Magic Damage.
- •Q grants Invisibility and Blinks.
Attacking with Basic Attack while Invisibility applies
On-Hit Physical Damage.
Attacking from behind applies as
Critical, but only for 160% damage.
- •W Summons a box.
After a short delay, the box goes Stealth.
Summon duration increases with ability power.
When an enemy enters the AoE, it activates, applying AoE
Fear
(0.5s on champions, 2s on minions/monsters)
and fires Projectiles at all nearby targets for Magic Damage.
- •E's Passive Bonus:
if E is off cooldown, adds
Slow to Basic Attack. - •E fires a dagger Projectile.
Magic Damage,
Slow.
If the target is below 30% health, adds extra Magic Damage.
- •R makes Shaco vanish briefly, then reappear with a Clone.
The Clone deals 60% of Shaco's damage
and takes 50% increased damage.
When the Clone dies or its duration ends,
it explodes for AoE Magic Damage and
Fear (1s).
It also Summons 3 activated boxes
that attack just like W.
TMI
- •Q has two phases: stealth and blink. CC applied to Shaco during the stealth phase is still valid, but the Blink phase triggers and moves him. There is no CC resistance during the Blink phase. If the CC's duration is still remaining after the blink, the CC effect still applies.
- •While in Q's Invisibility, using W, R, or summoner spells keeps Invisibility active. E breaks Invisibility.
- •W's box is stronger when it attacks a single target.
- •If E's Projectile is fired from behind the target, but the target turns to face Shaco before getting hit, P's bonus Magic Damage does not apply.
- •R's Clone can be controlled with Ctrl+right-click or R Recast. There is a max control range, and exceeding it makes the clone Blink back to Shaco.
- •TP Target is not possible onto R's Clone. But the boxes Summoned after it explodes allow TP Target.




















