

Sett Champion Guide





Overview
- •Sett's Basic Attack alternates between his two hands. He always leads with his left hand, and if he attacks again within 2s, he follows up with his right. The right hand deals bonus Physical Damage. The right hand's attack speed is 8x the left hand's.
- •Sett gains
HP Regen↑ scaling with missing HP.
- •Q grants
Approach MS.
His next two Basic Attacks deal bonus Physical Damage based on the target's max HP.
- •W's Passive Bonus: 100% of the damage Sett takes is stored as Grit over 4s. Grit can store up to 50% of his max HP.
- •W consumes all Grit to gain a Shield equal to the amount consumed. The Shield decays over 3s. Deals AoE Physical Damage in front, scaling with the Grit consumed. Targets hit by the very center of the AoE take True Damage instead.
- •E AoE
Grabs in front and behind, dealing Physical Damage and applying
Slow.
If at least one target is
Grabbed on each side,
Stun is applied instead of
Slow.
- •R has Sett
Unstoppable Dash to an enemy champion.
He then
Suppresses them and leaps forward together.
Sett remains
Unstoppable throughout.
They rise into the air and slam down,
dealing AoE Physical Damage scaling with the target's HP and a 99%
Slow on landing.
Damage falls off the farther a target is from the landing point.
TMI
- •Q's
Approach MS only triggers if an enemy
within range is visible.
It does not trigger if they're hidden in a bush or via Stealth. - •R's explosion range is a fixed AoE.
It does not scale with Sett's size or the
Suppressed target's size.














