

Rell Champion Guide





Overview
- •P deals Magic Damage on Basic Attack that scales with Rell's armor and MR.
Basic Attacks and skills apply Debuff Stack, up to 5 stacks.
Debuff Stack steals armor and MR from the target.
In other words, the enemy champion gets

AR+MR Shred while Rell gains 
AR+MR ↑. - •Q thrusts a spear forward,
dealing AoE
Stun, Shield Break, and Magic Damage. - •W is a Transform skill.
- •W (Ferromancy: Crash Down)
AoE
Airborne and Magic Damage.
Grants a Shield while dismounting.
The Shield lasts until she mounts up again.
Then Transforms into armored form.
While in armored form, always has 
AR+MR ↑,
AS ↑, Basic Attack
Range↑ - •W (Ferromancy: Mount Up)
Transforms into mounted form.
While in mounted form, always has
MS ↑.
Also grants bonus
MS ↑ briefly upon mounting, and Empowereds the next Basic Attack.
Dashes to the target and
deals Magic Damage,
Grabbing them behind Rell. - •E Buffs Rell and one ally with
MS ↑.
The
MS ↑ effect increases while approaching an ally or enemy.
Empowereds the next Basic Attack or Q.
The Empowered effect deals AoE Magic Damage. - •R briefly AoE
Grabs.
Then deals Magic Damage 8 times over 2 seconds.
During this, continuously
Kinematicss nearby enemies.
TMI
- •Q's Shield Break does not apply to monsters.
- •While in mounted form from W's Transform, attacking with the Empowered Basic Attack causes a Dash that can Wall Hop.
- •Mounted form grants constant
MS ↑ from W.
Dismounting grants a shield - •E does not AA Reset



























