

Rammus Champion Guide





Overview
- •P grants
AD ↑ scaling with armor and MR.
- •Q Transforms Rammus into ball form with
MS ↑.
Over the next 6 seconds, gains additional
MS ↑ scaling with rank.
On collision, deals Magic Damage,
Knockbacks, and applies AoE
Slow around Rammus.
Transform ends if Rammus is hit by Immobilizing
or uses W.
Cancellable by recasting Q (Recast).
- •W grants

AR+MR ↑.
Reflects Magic Damage to anyone who Basic Attacks Rammus.
Cancellable by recasting W (Recast).
- •E
Taunts champions and monsters.
Deals bonus Magic Damage to monsters.
- •R
CC Immune-jumps to the target location.
Range↑ scaling with movement speed.
Deals AoE Magic Damage and applies
Slow.
Then leaves a Zone that triggers Magic Damage and
Slow 3 times.
Casting R while Transformed (Q)
adds AoE Magic Damage and
Airborne at the center.
TMI
- •R's tooltip doesn't mention
CC Immune, but
CC Immune appears above Rammus's health bar while airborne.
It ends on landing.





























