Quinn Champion Guide
Ultimate Cooldown
Level 6: 0s, Level 11: 0s, Level 16: 0s
Skill Mechanics
- P: Conditional, Mark, Revealed, /, Conditional, Mark Consume
- Q: Conditional, Nearsight, Mark
- W: Conditional, AS ↑, MS ↑, Vision
- E: EF, Dash, Wall Hop, Knockback, Slow
- R: Transform, Conditional, Mark
Champion Notes
- Really strong in small skirmishes.
- Tips from experienced players are welcome.
- P periodically applies a 4 second [[MARK]] to nearby enemies. [[MARK]] makes the target [[REVEALED]]. [[ON_HIT]] triggers [[MARK_CONSUME]] for [[DMG_PHYSICAL]]. Once the [[MARK]] expires or hits, it goes on [[COOLDOWN]].
LOLTIP
LOLTIP
26.13 patch
Quinn

VS
Select Champion

Quinn
Haste
0
Level--s
6
Base
Alt
P
P
ConditionalMark
Mark
Revealed/ConditionalMark Consume
Q
ConditionalNearsightMark
W
W Passive
ConditionalAS ↑MS ↑
W Active
Vision
E
EFDashWall HopKnockbackSlow
R
R1
Transform
R2
ConditionalMark
Rough Teamfight Guide
- •Really strong in small skirmishes.
- •Tips from experienced players are welcome.
Overview
- •P periodically applies a 4 second Mark to nearby enemies. Mark makes the target Revealed. On-Hit triggers Mark Consume for Physical Damage. Once the Mark expires or hits, it goes on Cooldown.
- •Q fires a Projectile. The first target hit gets Mark and Nearsight. Then deals AoE Physical Damage. If the first target hit isn't a champion, it disarms them.
- •W's Passive Bonus grants AS ↑ and MS ↑ on Mark Consume. W grants a wide AoE aerial vision for 2 seconds. The radius is about the distance between mid's 1st and 2nd tower.
- •E Dashes to the target then Dashes back in the opposite direction. Simultaneously deals Physical Damage, Knockback, Slow, and Mark.
- •R Channels into a Transform granting MS ↑. Taking damage removes the MS ↑ effect for 3 seconds. (excluding minions) Getting hit by Hard CC or Silence ends R's Transform. (no R2 effect) Recasting R or using Basic Attack, Q, or E ends the Transform and deals AoE Physical Damage.
TMI
- •P is unaffected by ability haste and instead gets CDR proportional to Critical chance.
- •Q, E, and R2 do not apply Mark to a target that already has P's mark.
- •W reveals targets inside brushes too.
- •E's Wall Hop only triggers once. 1. If you crossed a wall with the first Dash, you cannot cross a wall with the return Dash. 2. If you didn't cross a wall with the first Dash, you can cross a wall with the return Dash.
- •P does not trigger while Transformed by R.
- •R automatically Impacts when returning to the fountain. The Recast radius is about half of mid lane's straight brush.
Interaction Details
Pick both champions to see matchup summary.