

Quinn Champion Guide





Overview
- •P periodically applies a 4 second Mark to nearby enemies.
Mark makes the target Revealed.
On-Hit triggers Mark Consume for Physical Damage.
Once the Mark expires or hits, it goes on Cooldown. - •Q fires a Projectile.
The first target hit gets Mark and
Nearsight.
Then deals AoE Physical Damage.
If the first target hit isn't a champion, it disarms them.
- •W's Passive Bonus grants
AS ↑ and
MS ↑ on Mark Consume.
W grants a wide AoE aerial vision for 2 seconds.
The radius is about the distance between mid's 1st and 2nd tower.
- •E Dashes to the target then Dashes back in the opposite direction.
Simultaneously deals Physical Damage,
Knockback,
Slow, and Mark. - •R
Channels into a Transform granting
MS ↑.
Taking damage removes the
MS ↑ effect for 3 seconds.
(excluding minions)
Getting hit by Immobilizing or
Silence ends R's Transform. (no R2 effect)
Recasting R or using Basic Attack, Q, or E
ends the Transform and deals AoE Physical Damage.
TMI
- •P is unaffected by ability haste and instead gets
CDR proportional to
Critical chance. - •Q, E, and R2 do not apply Mark to a target that already has P's mark.
- •W reveals targets inside brushes too.
- •E's Wall Hop only triggers once. 1. If you crossed a wall with the first Dash, you cannot cross a wall with the return Dash. 2. If you didn't cross a wall with the first Dash, you can cross a wall with the return Dash.
- •P does not trigger while Transformed by R.
- •R automatically Impacts when returning to the fountain. The Recast radius is about half of mid lane's straight brush.

































