

Qiyana Champion Guide





Overview
- •Since Qiyana flows better explained starting with W, W comes first.
W lets her switch between 3 elements.
Using it on brush, river, or terrain grants Dash.
She gains that element and Q gets
CDR.
W's Passive Bonus is
MS ↑ while standing on terrain with an element. - •P adds Physical Damage to Basic Attacks or abilities.
Has a separate Target CD per target.
Gaining a different element from W triggers
CDR for P on all targets. - •Q deals Physical Damage in a narrow AoE.
Gaining an element changes the Q ability.
It becomes a Projectile and fragments on hit for an extra hit behind (Lissandra Q).
1. Brush Q makes Qiyana Invisibility
and creates a Zone
MS ↑ that only applies to the Projectile's path for Qiyana.
Disappears if she leaves it.
2. River Q applies
Root and a brief
Slow on hit.
3. Terrain Q deals bonus Physical Damage to targets below 50% HP. - •E Dashes through a target. Using Q during this automatically casts it on the target.
- •R fires a Projectile that
Knockbacks enemies.
When the Projectile hits a wall,
connected walls explode in sequence from nearest to farthest.
The explosions deal max-HP-based Physical Damage and
Stun proportional to the Projectile's travel distance.
Additionally, if the Projectile passes through brush or river,
only the path it traveled through explodes.
TMI
- •WF technically works, but not sure how practical it actually is.
- •R has unique hit detection.
Normally R explodes on wall contact to apply
Stun.
However, if river or brush is in R's path, it explodes
and deals damage +
Stun even without hitting a wall.
Ex) if R's
Knockback lands where the river or brush
ends and there's no wall, just flat ground,
neither the damage nor
Stun applies.






























