Pyke Champion Guide
Ultimate Cooldown
Level 6: 100s, Level 11: 85s, Level 16: 70s
Skill Mechanics
- P: Heal, AD ↑
- Q: QF, Slow, QF, Grab
- W: WF, MS ↑, Camouflage
- E: EF, Wall Hop, Stun, Ghosting
- R: RF, Wall Hop, Execute, CC Buffer
Champion Notes
- Pyke's P converts 14 HP into 1 AD
- Using E then W when recalling is effective. Using W then E breaks [[CAMOUFLAGE]]
- [[CAMOUFLAGE]] does not break on flash during W
LOLTIP
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26.11 patch
Pyke

VS
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Pyke
Haste
0
Level100s
6
Base
Alt
P
HealAD ↑
Q
Q Stab
QFSlow
Q Charged
QFGrab
W
WFMS ↑Camouflage
E
EFWall HopStunGhosting
R
RFWall HopExecuteCC Buffer
TMI
- •Pyke's P converts 14 HP into 1 AD
- •Using E then W when recalling is effective. Using W then E breaks Camouflage
- •Camouflage does not break on flash during W
- •E's Stun triggers as the returning dagger comes back
- •R has two phases: wind-up / blink. CC during the wind-up phase is valid, but the Blink phase still triggers and Pyke moves. There is no CC immunity during the Blink phase. If CC duration remains when Pyke lands, the CC effect still applies.
Interaction Details
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