Pyke Champion Guide
Ultimate Cooldown
Level 6: 100s, Level 11: 85s, Level 16: 70s
Skill Mechanics
- P: Conditional, AD ↑, /, Conditional, Heal
- Q: QF, Slow, QF, Grab, Slow
- W: WF, MS ↑, Ghosting, Camouflage
- E: EF, Dash, Wall Hop, /, Delayed, Stun
- R: RF, Blink, Wall Hop, CC Buffer, ↵, /, Conditional, Execute, Recast
Champion Notes
- Really strong in small skirmishes and chaotic fights. But quite weak in teamfights.
- You need to only [[GRAB]] with Q while reading the situation, then follow up well with E's [[STUN]] and R's [[EXECUTE]]. Very high difficulty.
- P stores a portion of damage taken from enemy champions. The effect is roughly quadrupled when 2 or more enemies are nearby. Pyke cannot increase his max HP. (except from leveling up) Converts every 14 HP into 1 AD. Even from Lulu's R (Wild Growth), he gets [[AD_UP]] instead of [[MAX_HP_UP]] and [[HEAL]].
LOLTIP
LOLTIP
26.13 patch
Pyke

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Pyke
Haste
0
Level100s
6
Base
Alt
P
ConditionalAD ↑/ConditionalHeal
Q
Q Tap
QFSlow
Q Charged
QFGrabSlow
W
WFMS ↑GhostingCamouflage
E
EFDashWall Hop/DelayedStun
R
RFBlinkWall HopCC Buffer/ConditionalExecuteRecast
Rough Teamfight Guide
- •Really strong in small skirmishes and chaotic fights. But quite weak in teamfights.
- •You need to only Grab with Q while reading the situation, then follow up well with E's Stun and R's Execute. Very high difficulty.
Overview
- •P stores a portion of damage taken from enemy champions. The effect is roughly quadrupled when 2 or more enemies are nearby. Pyke cannot increase his max HP. (except from leveling up) Converts every 14 HP into 1 AD. Even from Lulu's R (Wild Growth), he gets AD ↑ instead of Max HP Increase and Heal.
- •Q has different effects when tapped or charged. Tapping Q deals Single Target Physical Damage and Slow. Prioritizes hitting champions. Holding Q fires a Single Target Projectile for Physical Damage, Grab, and Slow. If Q hits or is not Charged, restores 75% of the Mana Restore cost.
- •W grants Camouflage and MS ↑. The MS ↑ decays over 5 seconds. The MS ↑ amount increases with AR Penet.
- •E is a Dash ability. Summons a ghost Summon at the dash's starting point. It returns to Pyke shortly after, dealing AoE Physical Damage and Stun along the path. The Stun duration increases with AR Penet.
- •R deals AoE Physical Damage in an X shape. Executes targets below a certain HP threshold. Deals half the Physical Damage if it doesn't Execute. The Physical Damage scales with AD and AR Penet. During R's Cast-time, if an enemy champion dies within the X AoE: 1. If Pyke gets the kill, the kill gold is copied to the ally with the last assist. 2. If an ally gets the kill, the kill gold is copied to Pyke. On a successful kill, Recast becomes available for 20 seconds, then disappears. This also repeats on each successful kill.
TMI
- •Using E then W when recalling to base is good. Using W then E breaks Camouflage.
- •Camouflage stays active even if you flash during W.
- •R has two phases: wind-up / blink. CC taken by Pyke during the wind-up phase is valid, but the Blink phase still triggers and he moves. There is no CC resistance during the Blink phase. If CC duration remains after Blinking and landing, the CC effect still applies.
- •The AR Penet-scaling effect increases on Pyke's abilities do not account for percentage-based values.
Interaction Details
Pick both champions to see matchup summary.