

Pyke Champion Guide





Overview
- •P stores a portion of damage taken from enemy champions.
The effect is roughly quadrupled when 2 or more enemies are nearby.
Pyke cannot increase his max HP. (except from leveling up)
Converts every 14 HP into 1 AD.
Even from Lulu's R (Wild Growth), he gets
AD ↑ instead of
Max HP Increase and Heal.
- •Q has different effects when tapped or charged.
Tapping Q deals Single Target Physical Damage and
Slow.
Prioritizes hitting champions.
Holding Q fires a Single Target Projectile for Physical Damage,
Grab, and
Slow.
If Q hits or is not Charged, restores 75% of the
Mana Restore cost.
- •W grants Camouflage and
MS ↑.
The
MS ↑ decays over 5 seconds.
The
MS ↑ amount increases with
AR Penet.
- •E is a Dash ability.
Summons a ghost Summon at the dash's starting point.
It returns to Pyke shortly after, dealing AoE Physical Damage and
Stun along the path.
The
Stun duration increases with
AR Penet.
- •R deals AoE Physical Damage in an X shape.
Executes targets below a certain HP threshold.
Deals half the Physical Damage if it doesn't Execute.
The Physical Damage scales with AD and
AR Penet.
During R's Cast-time, if an enemy champion dies within the X AoE:
1. If Pyke gets the kill,
the kill gold is copied to the ally with the last assist.
2. If an ally gets the kill,
the kill gold is copied to Pyke.
On a successful kill,
Recast becomes available for 20 seconds, then disappears.
This also repeats on each successful kill.
TMI
- •Using E then W when recalling to base is good. Using W then E breaks Camouflage.
- •Camouflage stays active even if you flash during W.
- •R has two phases: wind-up / blink. CC taken by Pyke during the wind-up phase is valid, but the Blink phase still triggers and he moves. There is no CC resistance during the Blink phase. If CC duration remains after Blinking and landing, the CC effect still applies.
- •The
AR Penet-scaling effect increases on Pyke's abilities
do not account for percentage-based values.

































