Orianna Champion Guide
Ultimate Cooldown
Level 6: 110s, Level 11: 95s, Level 16: 80s
Skill Mechanics
- P: On-Hit, Debuff Stack
- Q: QF, Drops
- W: MS ↑, Slow
- E: EF, Shield
- R: RF, AoE, Grab
Champion Notes
- Use the ball's vision to push through fog of war.
- Orianna's ult is a tactical nuke button. Using it hastily removes your deterrence and puts you at a disadvantage. The timing must be used very carefully.
- It's fine to use R more freely in small-scale skirmishes.
LOLTIP
LOLTIP
26.13 patch
Orianna

VS
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Orianna
Haste
0
Level110s
6
Base
Alt
P
On-HitDebuff Stack
Q
QFDrops
W
MS ↑Slow
E
EFShield
R
RFAoEGrab
Rough Teamfight Guide
- •Use the ball's vision to push through fog of war.
- •Orianna's ult is a tactical nuke button. Using it hastily removes your deterrence and puts you at a disadvantage. The timing must be used very carefully.
- •It's fine to use R more freely in small-scale skirmishes.
Overview
- •Orianna's skills are all cast using the ball. If the ball gets too far away, it returns to Orianna and reattaches to her body.
- •P is On-Hit Magic Damage, Debuff Stack. The Debuff Stack effect increases On-Hit damage when hitting the same target. Max 2 stacks. Hitting a different target resets the previous Debuff Stack.
- •Q launches the ball to Drops at the target location. Deals Magic Damage to enemies it touches. Damage is reduced by 30% starting from the second enemy hit. If Orianna picks the Dropsped ball back up, it reattaches to her body.
- •W deals AoE Magic Damage around the ball. Also creates a Zone that MS ↑s allies and Slows enemies.
- •E's Passive Bonus grants AR+MR ↑ to whoever is holding the ball. E orders the ball to attach to an allied champion. When the ball reaches the ally, it grants a Shield. Enemies touched by the ball while it's traveling take Magic Damage.
- •R deals AoE Magic Damage and Grabs toward the ball's direction. Cast-time is fairly long.
TMI
- •Ally TP onto the ball is not possible.
- •Orianna's W and R have a property where, if pre-input while the ball is moving, they trigger the instant the ball arrives. The Orianna-Nocturne combo is built around this property.
- •Orianna-Nocturne (Malphite, Vi, Zoe, etc.) combo method. 1. While an ally is within Orianna's E range 2. The instant the ally Dashes, Orianna gives E and mashes R 3. R triggers when the ball attaches to the ally's body. Even if the ball's range is briefly exceeded, the pre-input still triggers it. In short: It's important for the Dashing ally to watch for Orianna's E and time their Dash accordingly. Conversely, for Yone and Naafiri, Orianna needs to watch them closely to use E.
Interaction Details
Pick both champions to see matchup summary.