Nautilus Champion Guide
Ultimate Cooldown
Level 6: 120s, Level 11: 100s, Level 16: 80s
Skill Mechanics
- P: Root
- Q: Conditional, Grab, Dash, CC Buffer
- W: Shield, AA Reset
- E: EF, Slow
- R: RF, Airborne
Champion Notes
- Responsible for teamfight initiation. Use Q and R very carefully. The moment they land, a fight almost always breaks out. Think hard about whether the situation is in your favor.
- Try to aim R at the enemy's key damage dealer.
- P applies bonus [[DMG_PHYSICAL]] and [[ROOT]] on the first [[BA]] per target. The [[COOLDOWN]] is visible as a ring around the target.
LOLTIP
LOLTIP
26.13 patch
Nautilus

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Nautilus
Haste
0
Level120s
6
Base
Alt
P
Root
Q
ConditionalGrabDashCC Buffer
W
ShieldAA Reset
E
EFSlow
R
RFAirborne
Rough Teamfight Guide
- •Responsible for teamfight initiation. Use Q and R very carefully. The moment they land, a fight almost always breaks out. Think hard about whether the situation is in your favor.
- •Try to aim R at the enemy's key damage dealer.
Overview
- •P applies bonus Physical Damage and Root on the first Basic Attack per target. The Cooldown is visible as a ring around the target.
- •Q throws an anchor Projectile dealing Magic Damage. The target is Grabbed while Nautilus Dashes toward them. They meet at roughly a 1:3 point along the distance. The tooltip says Stun, but in practice the Airborne duration is extended. Hitting terrain causes Dash. This grants Mana Restore and 50% CDR.
- •W grants a Shield based on max health. While the Shield is active, Basic Attack applies On-Hit Magic Damage. Magic Damage applies in 2 ticks. On-Hit damage applies as AoE around the target.
- •E explodes in AoE dealing Magic Damage and Slow. Consists of 3 overlapping explosions that can each hit. The first explosion deals 100% damage. Each additional explosion deals 50% bonus Magic Damage.
- •R is a Targeted skill that fires a shockwave chasing the target. Enemies in its path take Magic Damage and are Airborned. On reaching the target, deals AoE Magic Damage and Airborne.
TMI
- •QF not possible.
- •P's Root duration scales with level.
- •Q has two phases: Throw and Grab. CC that hits Nautilus during the Throw phase is valid, but the Grab phase still triggers, moving him forward. There is no CC resistance during the Grab phase.
- •If the target moves very far before R's shockwave arrives — such as via Teleport or Recall — the shockwave may disappear.
- •If the target uses Untargetable or Stealth during R's Cast-time, the cast is cancelled. The Cooldown is not lost.
Interaction Details
Pick both champions to see matchup summary.