

Mordekaiser Champion Guide





Overview
- •P deals
On-Hit Magic Damage on Basic Attack.
Hitting enemy champions, large, or epic monsters
with Basic Attack, Q, or E applies Buff Stack.
At 3 stacks, gain
MS ↑ and
generate a Magic Damage Aura. - •Q deals AoE Magic Damage. Each target hit grants 1 Buff Stack for P. Damage increases when hitting a single target.
- •W's Passive Bonus stores incoming and outgoing damage. Activating W grants a Shield equal to stored amount. Recasting within duration Heals for a portion of remaining Shield.
- •E's Passive Bonus grants
AR Penet.
E is a Zone Magic Damage
Grab.
Each target hit grants 1 Buff Stack for P. - •R targets one enemy and banishes both himself and the target to the Death Realm for a 7-second 1v1. During this time, steals 10% of the target's stats. (AP, AD, attack speed, armor, MR, HP, size) The target becomes 10% weaker, Mordekaiser becomes 10% stronger. If the enemy dies in the Death Realm (doesn't have to be a direct kill), stolen stats are retained until the target revives.
TMI
- •The Death Realm from R is centered on the target.
- •If during Cast-time of R the target moves farther than the Death Realm's range, R is cancelled without consuming cooldown.
- •Even if the target uses Stealth during R's Cast-time, R's True Sight reveals them and they are pulled into the realm.
- •While in the Death Realm, enemy minions that die outside do not grant experience.
- •When moved into the Death Realm via R, viewers outside see their position marked as an orb. Green orb (ally) Red orb (enemy) During this, both targets are Untargetable on the Rift.
- •Detailed R interactions are organized in the champion-specific interaction boxes.





















