

Maokai Champion Guide





Overview
- •When P is active, the next Basic Attack grants Heal.
It has a cooldown with various
CDR conditions. - •Q launches a Projectile that deals Magic Damage and
Slow.
The surrounding area deals Magic Damage and
Knockback.
Both deal Magic Damage based on the target's max health. - •W Dashes, granting Untargetable and Turret Dodge.
On arrival, deals Magic Damage and
Root to the target. - •E launches and plants a sapling at the target location.
The sapling Homings and explodes when an enemy comes near.
The explosion deals max-health-based Magic Damage,
Slow, and grants
CDR for P.
Planting it in a bush improves the sapling.
2x Magic Damage
Increased duration based on max health.
Improved
Slow. - •R fires 5 Single Target Projectiles.
On hit, deals Magic Damage and
Root based on travel distance.
On hit, grants
MS ↑.
Hitting again refreshes
MS ↑ duration.
TMI
- •RF not possible
- •P's cooldown gets
CDR when Maokai casts a skill, gets hit by a skill,
or takes damage from a large or epic monster. - •Q's surrounding area damage and Q's projectile damage are identical and don't apply twice to the same target.
- •W cannot be stopped once cast.
- •E (sapling)'s vision range is about the size of the Nexus.
- •Cannot TP onto E (sapling).
- •E (sapling)'s movement speed scales with Maokai's level.



















