

K'Sante Champion Guide





Overview
- •P applies Mark when you hit an enemy with Q, W, or R. Hitting with Basic Attack consumes Mark and deals Physical Damage based on max health.
- •Hitting with Q grants a Buff Stack.
If you hit another Q before it expires, the next Q is Empowered.
Commonly called Q3.
Q1 and Q2 apply Mark and
Slow.
Q3 applies Mark,
Stun, and
Grab. - •W enters a defensive stance.
While held, gain Damage Reduction and
Unstoppable
then Dash forward, dealing Physical Damage based on max health
and applying
Knockback and
Stun scaling with channel time. - •E grants Dash and Shield.
If cast on an ally, gain
Range↑ on the Dash and the ally also gains a Shield. - •R knocks the target back and K'Sante appears behind them in All Out form.
If it hits a wall, it drags the target through the wall.
All Out
K'Sante's max health is reduced by 35%.
Bonus armor and magic resist reduced by 85%.
Instead,
Q, W, E are empowered, and
gain
AS ↑,
AR Penet, and
Lifesteal Buff on all damage.
Q gains
CDR.
W loses
Knockback and
Stun, but
CDR if it was on cooldown right before transforming.
Gains stronger Damage Reduction and increased Dash speed scaling with channel time.
Adds True Damage scaling with channel time.
E gains
CDR and increased Dash speed.
TMI
- •The Copypasta
- •Q1 and Q2 can be QFed, but Q3 cannot be QFed.
- •Q's cast speed and cooldown scale with bonus armor and magic resist.
- •W has a minimum channel time.
- •R is commonly known as
Suppress, but
it actually applies
Root,
Airborne, and
Stun in sequence
and forcibly moves the target in front of K'Sante. - •R's
Unstoppable is not shown in the description, but
it appears above K'Sante's health bar.
It disappears upon arrival. - •R cannot be cancelled by reactivating after use.




























