

Kindred Champion Guide





Overview
- •P gains a Mark under certain conditions. Marking a champion has a cooldown. Cannot mark a champion while engaged with them. Best to mark right before going for a gank. A champion that has already been harvested cannot be marked again for a while. The first Mark in the jungle appears randomly on a Crab. After that, it appears randomly on Crabs, the enemy jungle, or epic monsters. Mark effects. Range increases by 75 at 4 stacks. Increases by 25 every 3 stacks after that, up to 750 (25 stacks). QWE effects are detailed below.
- •Q is an
AS ↑ Buff.
Deals Physical Damage to up to 3 targets.
The buff effect increases per Mark. - •W's Passive Bonus stacks when moving or attacking, and after reaching 100 stacks, the next Basic Attack grants Heal. W creates a zone where the wolf attacks. The wolf periodically attacks targets Kindred has attacked. Using Q inside the zone reduces Q's cooldown. Damage scaling with current HP increases per Mark.
- •E briefly
Slows the target.
Landing 3 Basic Attack deals Physical Damage based on missing health.
Damage based on missing health increases per Mark. - •R creates a zone of blessing. No unit's HP can drop below 10% while inside. Once at 10%, Heal is not possible. When the zone ends, all units are Healed.
TMI
- •RF is not possible.
- •Q is split into two phases: Dash/Shot.
If hit by
Airborne-type effects,
Fear,
Suppress, or
Sleep during the dash phase,
the shot phase does not occur. - •Casting Q in advance and then using W still reduces its cooldown.
- •Q and W only land if the target is visible. To see inside a bush with W, you must cast W inside the bush.
- •P's champion-marking ability is not affected by ability haste.
- •The wolf's attack speed from W scales with Kindred's attack speed.
- •At 10% HP, Heal is not possible with R, but
Max HP Increase still works.


























