Kindred Champion Guide
Ultimate Cooldown
Level 6: 160s, Level 11: 140s, Level 16: 120s
Skill Mechanics
- Q: AS ↑, Wall Hop, AA Reset
- W: WF, Heal
- E: EF, Slow
- R: Heal, Invulnerable
Champion Notes
- Feels like an ADC that ping-pongs around.
- P gains a [[MARK]] under certain conditions. Marking a champion has a cooldown. Cannot mark a champion while engaged with them. Best to mark right before going for a gank. A champion that has already been harvested cannot be marked again for a while. The first [[MARK]] in the jungle appears randomly on a Crab. After that, it appears randomly on Crabs, the enemy jungle, or epic monsters. Mark effects. Range increases by 75 at 4 stacks. Increases by 25 every 3 stacks after that, up to 750 (25 stacks). QWE effects are detailed below.
- Q is an [[AS_UP]] [[BUFF]]. Deals [[DMG_PHYSICAL]] to up to 3 targets. The buff effect increases per [[MARK]].
LOLTIP
LOLTIP
26.13 patch
Kindred

VS
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Kindred
Haste
0
Level160s
6
Base
Alt
P
-
Q
AS ↑Wall HopAA Reset
W
WFHeal
E
EFSlow
R
HealInvulnerable
Rough Teamfight Guide
- •Feels like an ADC that ping-pongs around.
Overview
- •P gains a Mark under certain conditions. Marking a champion has a cooldown. Cannot mark a champion while engaged with them. Best to mark right before going for a gank. A champion that has already been harvested cannot be marked again for a while. The first Mark in the jungle appears randomly on a Crab. After that, it appears randomly on Crabs, the enemy jungle, or epic monsters. Mark effects. Range increases by 75 at 4 stacks. Increases by 25 every 3 stacks after that, up to 750 (25 stacks). QWE effects are detailed below.
- •Q is an AS ↑ Buff. Deals Physical Damage to up to 3 targets. The buff effect increases per Mark.
- •W's Passive Bonus stacks when moving or attacking, and after reaching 100 stacks, the next Basic Attack grants Heal. W creates a zone where the wolf attacks. The wolf periodically attacks targets Kindred has attacked. Using Q inside the zone reduces Q's cooldown. Damage scaling with current HP increases per Mark.
- •E briefly Slows the target. Landing 3 Basic Attack deals Physical Damage based on missing health. Damage based on missing health increases per Mark.
- •R creates a zone of blessing. No unit's HP can drop below 10% while inside. Once at 10%, Heal is not possible. When the zone ends, all units are Healed.
TMI
- •RF is not possible.
- •Q is split into two phases: Dash/Shot. If hit by Airborne-type effects, Fear, Suppress, or Sleep during the dash phase, the shot phase does not occur.
- •Casting Q in advance and then using W still reduces its cooldown.
- •Q and W only land if the target is visible. To see inside a bush with W, you must cast W inside the bush.
- •P's champion-marking ability is not affected by ability haste.
- •The wolf's attack speed from W scales with Kindred's attack speed.
- •At 10% HP, Heal is not possible with R, but Max HP Increase still works.
Interaction Details
Pick both champions to see matchup summary.