

Kayn Champion Guide





Overview
- •P collects essence based on the type of champion you damage (melee/ranged) to transform. Melee → Darkin essence. Ranged → Shadow Assassin essence. Darkin: lifesteal on champion damage. Shadow Assassin: brief damage increase after starting combat.
- •Q hits once during the dash and once with the spin slash on arrival — 2 hits total. Same for all forms: Kayn, Darkin, Shadow Assassin.
- •W deals damage to targets in front.
Darkin form adds
Airborne.
Shadow Assassin form increases range
and allows casting while moving. - •E grants aerial vision. Heal triggers when passing through a wall. Duration is reduced while in combat.
- •R can only be used on a target you have damaged. Activating it makes you Untargetable.
TMI
- •Kayn is very weak before evolving
- •Evolution Gauge Attacking enemy champions fills your gauge: Ranged enemies → Shadow Assassin gauge. Melee enemies → Darkin gauge.
- •Kayn (Base Form)
Q has two phases: dash phase / slash phase.
If hit by
Airborne,
Charm,
Fear,
Suppress, or
Sleep during the dash phase, Q will not perform the spin slash.
(Please report if there are any other effects that stop the spin slash.) - •R requires vision of the target to use.
- •Shadow Assassin (SA)
P activates a buff for 3 seconds at the start of combat, increasing damage by up to 40%.
Q same.
W can be cast while moving during Cast-time, and After-cast is removed.
E has reduced cooldown, enhanced
MS ↑, and Slow Immune.
R has increased engagement and escape range.
P buff reapplies upon exiting R. - •Darkin
P (Passive) grants
Lifesteal, allowing all skills to benefit from
Lifesteal.
Q adds max health damage.
W adds
Airborne.
E same.
R deals bonus max health damage and heals proportional to damage dealt.






































