Karma Champion Guide
Ultimate Cooldown
Level 6: 38s, Level 11: 36s, Level 16: 34s
Skill Mechanics
- Q: QF, Slow
- W: WF, Root, Tether, Revealed, WF, Root, Tether, Revealed, Heal, /, Conditional, Heal
- E: EF, Shield, MS ↑
Champion Notes
- Mantra E has exceptional teamfight value. Harass with Q and W while using P's [[CDR]] to cycle Mantra E as often as possible.
- P starts with R learned at level 1. Hitting skills reduces R's [[CDR]].
- Q deals [[AOE]] [[DMG_MAGIC]] and applies [[SLOW]] on hit. Mantra Q adds extra [[DMG_MAGIC]] and creates a [[ZONE]]. The [[ZONE]] applies [[SLOW]] and deals additional [[DMG_MAGIC]] after a [[ST_DELAYED]] delay.
LOLTIP
LOLTIP
26.8 patch
Karma

VS
Select Champion

Karma
Haste
0
Level38s
6
Base
Alt
P
-
Q
QFSlow
W
W
WFRootTetherRevealed
Mantra W
WFRootTetherRevealedHeal/ConditionalHeal
E
EFShieldMS ↑
R
-
Rough Teamfight Guide
- •Mantra E has exceptional teamfight value. Harass with Q and W while using P's CDR to cycle Mantra E as often as possible.
Overview
- •P starts with R learned at level 1. Hitting skills reduces R's CDR.
- •Q deals Area of Effect Magic Damage and applies Slow on hit. Mantra Q adds extra Magic Damage and creates a Zone. The Zone applies Slow and deals additional Magic Damage after a Delayed delay.
- •W is a Targeted Tether. If unbroken, it applies Root. Mantra W also Heals on cast. If the tether is unbroken, it Heals again with a longer Root duration.
- •E grants a Shield and MS ↑. Mantra E grants the target double Shield and normal MS ↑. Nearby allies receive a standard Shield and reduced MS ↑.
- •Using R Empowereds the next Q, W, or E. Locked during cast.
TMI
- •skilled players welcome.
Interaction Details
Pick both champions to see matchup summary.