

Karma Champion Guide





Overview
- •P starts with R learned at level 1.
Hitting skills reduces R's
CDR. - •Q deals AoE Magic Damage and applies
Slow on hit.
Mantra Q adds extra Magic Damage and creates a Zone.
The Zone applies
Slow and deals additional Magic Damage after a Delayed delay. - •W is a Targeted Tether.
If unbroken, it applies
Root.
Mantra W also Heals on cast.
If the tether is unbroken, it Heals again with a longer
Root duration. - •E grants a Shield and
MS ↑.
Mantra E grants the target double Shield and normal
MS ↑.
Nearby allies receive a standard Shield and reduced
MS ↑. - •Using R Empowereds the next Q, W, or E. Locked during cast.
TMI
- •skilled players welcome.
















