

Jinx Champion Guide





Overview
- •P: when involved in destroying a champion, epic monster, or structure within 3 seconds,
grants
AS ↑ and
MS ↑. (
Move Speed spikes then gradually decays) - •However, from 2 stacks on, stacking is only possible on champion On Takedown.
- •Q Transforms.
- •Minigun form: on Basic Attack,
AS ↑ Buff Stack. (Max 3 stacks) - •Rocket form gives Jinx
AS ↓, but
Range↑ and Detonate attacks.
Basic Attacks consume mana.
- •W fires a Projectile.
Physical Damage,
Slow, and Revealed.
- •E throws 3 Projectile Traps.
They become active shortly after.
When time runs out or a champion touches one, it Detonates.
Magic Damage and
Root.
- •R fires a missile (Projectile) with Global
Range.
Damage increases 1 second after launch.
On hit, it Detonates for Physical Damage based on Target's Missing HP.
However, targets around the Detonate take 80% damage.
TMI
- •WF, EF, RF all not possible
- •E's
Root includes a
Knockdown,
so it has better detection than a normal
Root. - •When E triggers or Detonates on timeout, it deals AoE damage and also hits minions and jungle monsters.
- •E (Trap) is not TP Target.

















