Jax Champion Guide
Ultimate Cooldown
Level 6: 110s, Level 11: 100s, Level 16: 90s
Skill Mechanics
- P: AS ↑
- Q: QF, Dash, Wall Hop
- W: AA Reset
- E: Dodge, /, Conditional, Damage Reduction, Area of Effect, /, Conditional, Stun
- R: Passive Bonus, /, Conditional, Buff, RF, AR+MR ↑
Champion Notes
- Jax is difficult — Jax mains, please share any tips!
- P: Gains 1 stack of [[AS_UP]] per [[BA]]. Max 8 stacks.
- Q: [[DASH]]es to the target dealing [[DMG_PHYSICAL]]. Can [[DASH]] to allies, enemies, wards, plants, and most other targets.
LOLTIP
LOLTIP
26.8 patch
Jax

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Jax
Haste
0
Level110s
6
Base
Alt
P
AS ↑
Q
QFDashWall Hop
W
AA Reset
E
Dodge/ConditionalDamage ReductionArea of Effect/ConditionalStun
R
Passive
Passive Bonus/ConditionalBuff
Active
RFAR+MR ↑
Rough Teamfight Guide
- •Jax is difficult — Jax mains, please share any tips!
Overview
- •P: Gains 1 stack of AS ↑ per Basic Attack. Max 8 stacks.
- •Q: Dashes to the target dealing Physical Damage. Can Dash to allies, enemies, wards, plants, and most other targets.
- •W: Adds Magic Damage to Basic Attack or Q. Can AA Reset.
- •E: Area of Effect Damage Reduction and Basic Attack dodge. After 2 seconds or pressing E2, deals Magic Damage scaling with max HP and applies Stun. Damage increases by 20% per dodged attack. Minion attacks also count.
- •R's Passive Bonus: Every 2nd Basic Attack grants a Buff. The buffed Basic Attack deals bonus Magic Damage. Activating R reduces this to every 1st Basic Attack.
- •R: Area of Effect Magic Damage and AR+MR ↑. Gains additional AR+MR ↑ per enemy champion hit.
TMI
- •After learning R, always think 'beat-beat-hit' in your head. After using R it changes to 'beat-hit'. On the 'hit' rhythm, attack the enemy.
- •If CC hits Jax while E1 is active, E2 cannot be activated. Exception: Slow and Root do not prevent E2.
Interaction Details
Pick both champions to see matchup summary.