

Jax Champion Guide





Overview
- •P gains a Buff Stack on Basic Attack.
AS ↑ Per Stack. (Max 8 stacks)
- •Q Dashes to the target, dealing Physical Damage. Allies, enemies, wards, Scryer's Bloom, etc. Can Dash to most targets.
- •W adds Magic Damage to the next Basic Attack or Q. Can AA Reset.
- •E enters a defensive stance for 2 seconds. Dodges Basic Attacks and grants AoE Damage Reduction.
- •On E2 Trigger,
deals Magic Damage based on Target's Max HP and
Stun.
Damage increases by 20% per Dodged attack. (Max 100%)
Minion attacks also count.
- •R's Passive Bonus grants a Buff after 2 Basic Attacks. The Buff adds Magic Damage to the next Basic Attack. (beat-beat-hit) R On Enemy Champion Hit changes the pattern to (beat-hit).
- •R deals AoE Magic Damage.
On Enemy Champion Hit grants

AR+MR ↑.
Additional 
AR+MR ↑ per champion.
TMI
- •After learning R, always think 'beat-beat-hit' in your head. After using R it changes to 'beat-hit'. On the 'hit' rhythm, attack the enemy.
- •If Jax is hit by CC while using E1,
E2 cannot be used.
Except for
Slow and
Root




























