Jarvan IV Champion Guide

Overview

  • •P adds Physical Damage equal to a % of the champion's current health to Basic Attacks. Per-champion Target CD.
  • •Q is a forward AoE spear thrust. Physical Damage and AR Shred. If it hits E (flag), Jarvan Dashes and knocks targets along the path Airborne.
  • •W grants AoE Slow and a Shield. On Enemy Champion Hit adds a Shield Per Hit based on Max HP.
  • •E's Passive Bonus grants AS ↑.
  • •E throws a flag, and enemies hit take Magic Damage. The flag grants AoE AS ↑. The AoE is quite wide and applies to Jarvan and allies.
  • •R is an Unstoppable Dash. Deals AoE Physical Damage and creates a circular TERRAIN. Can Cancel with R.

TMI

  • •EQ (flag-spear) has two phases: wind-up / dash. CC that hits Jarvan IV during the wind-up phase applies, but the dash phase still activates and he moves forward. There is no CC resistance during the dash phase. However, the wind-up phase is very brief.
  • •Using Flash during the EQ Dash applies Airborne at the Flash destination. (No damage)
  • •Before R slams down, if the target uses a Dash, Blink, or Flash, they may dodge it.
  • •R is not labeled Unstoppable in its description, but the Unstoppable icon appears above the health bar during the Dash. It ends upon landing.
  • •While R1's TERRAIN is up, if Jarvan IV is hit by CC, he cannot Cancel with R2. Except for Slow and Root.

Champions That Interact With Jarvan IV

  • Aatrox
  • Ahri
  • Akali
  • Alistar
  • Ambessa
  • Amumu
  • Anivia
  • Annie
  • Ashe
  • Aurelion Sol
  • Aurora
  • Brand
  • Braum
  • Briar
  • Caitlyn
  • Camille
  • Cassiopeia
  • Cho'Gath
  • Darius
  • Diana
  • Dr. Mundo
  • Draven
  • Evelynn
  • Gragas
  • Hecarim
  • Janna
  • Lissandra
  • Malphite
  • Mel