

Jarvan IV Champion Guide





Overview
- •P adds Physical Damage equal to a % of the champion's current health to Basic Attacks. Per-champion Target CD.
- •Q is a forward AoE spear thrust.
Physical Damage and
AR Shred.
If it hits E (flag), Jarvan Dashes and knocks targets along the path
Airborne.
- •W grants AoE
Slow and a Shield.
On Enemy Champion Hit adds a Shield Per Hit based on
Max HP.
- •E's Passive Bonus grants
AS ↑. - •E throws a flag, and enemies hit take Magic Damage.
The flag grants AoE
AS ↑.
The AoE is quite wide
and applies to Jarvan and allies.
- •R is an
Unstoppable Dash.
Deals AoE Physical Damage and creates a circular TERRAIN.
Can Cancel with R.
TMI
- •EQ (flag-spear) has two phases: wind-up / dash. CC that hits Jarvan IV during the wind-up phase applies, but the dash phase still activates and he moves forward. There is no CC resistance during the dash phase. However, the wind-up phase is very brief.
- •Using
Flash during the EQ Dash
applies
Airborne at the Flash destination. (No damage) - •Before R slams down, if the target
uses a Dash, Blink, or
Flash, they may dodge it. - •R is not labeled
Unstoppable in its description,
but the
Unstoppable icon appears above the health bar during the Dash.
It ends upon landing. - •While R1's TERRAIN is up,
if Jarvan IV is hit by CC,
he cannot Cancel with R2.
Except for
Slow and
Root.




























