Irelia Champion Guide
Ultimate Cooldown
Level 6: 125s, Level 11: 105s, Level 16: 85s
Skill Mechanics
- P: AS ↑
- Q: QF, Lifesteal, Dash, Wall Hop
- W: WF, Damage Reduction
- E: Stun
- R: RF, Slow
Champion Notes
- Strong in side lanes.
- Irelia mains, please share any tips!
- P: Gains [[AS_UP]] per [[BUFF]] stack. At 4 stacks, [[BA]]s deal bonus [[ON_HIT]] [[DMG_MAGIC]].
LOLTIP
LOLTIP
26.8 patch
Irelia

VS
Select Champion

Irelia
Haste
0
Level125s
6
Base
Alt
P
AS ↑
Q
QFLifestealDashWall Hop
W
WFDamage Reduction
E
Stun
R
RFSlow
Rough Teamfight Guide
- •Strong in side lanes.
- •Irelia mains, please share any tips!
Overview
- •P: Gains AS ↑ per Buff stack. At 4 stacks, Basic Attacks deal bonus On-Hit Magic Damage.
- •Q: Dashes to the target, applying Lifesteal and gaining a Buff stack. If the target dies or has a Mark, Q's CDR. E and R apply Mark.
- •W: Damage Reduction while charging. On release, deals Area of Effect Physical Damage and grants Buff stacks based on charge amount.
- •E: Must be used twice to trigger. Between E1 and E2, deals area damage, applies Stun, and grants Buff stacks. Applies Mark to enemy champions.
- •R: Fires a Projectile that briefly applies massive Slow, Buff, and Mark on champion hit. Then deploys a zone. Touching the zone applies Mark and Slow.
TMI
- •EF not possible
- •P Buff stacks are maintained by hitting champions, towers, or large monsters+ with Basic Attack. Skills can also maintain stacks by hitting minions and small monsters.
- •E and R's Defiant Debuff also applies to large and epic monsters.
- •W is Cast Commit — receiving CC during the charge does not cancel W.
- •Stack gain from W, E, R varies by what is hit: Hitting only champions: 1 stack per champion. Hitting champions along with minions/monsters: 1 stack per champion. Hitting only minions/monsters: 1 stack total. Epic monsters count the same as regular monsters.
Interaction Details
Pick both champions to see matchup summary.