

Irelia Champion Guide





Overview
- •P gains a Buff Stack when a skill hits.
AS ↑ Per Stack.
At 4 stacks,
On-Hit Magic Damage.
- •Q Dashes, dealing Physical Damage and granting Heal.
If the target has a Mark or on On Kill, Q gets
CDR.
Can also apply
On-Hit.
- •W is a Cast Commit Charged skill. While casting, gains Magic Damage Reduction and double Physical Damage Reduction. On release, based on the charge amount, deals AoE Physical Damage.
- •E must be used twice to trigger.
Between E1 and E2, a Pierce Projectile deals Magic Damage and
Stun.
On Enemy Champion Hit applies a Mark.
- •R fires a Minion Pierce Projectile, dealing Magic Damage.
On On Enemy Champion Hit, it Detonates and creates a barrier Zone.
Enemies inside the barrier AoE take Magic Damage and
Slow, and champions get a Mark.
Afterwards, touching the barrier deals additional Magic Damage and
Slow.
TMI
- •P's Buff Stacks are maintained only by hitting champions, structures, or large monsters and above with Basic Attacks. With skills, minions and small monsters also work.
- •The Unsteady Mark from E and R also applies to large and epic monsters.
- •Filling P's Buff stacks with W, E, R varies by situation. Hitting only champions: 1 per champion. Hitting champions together with minions/monsters: 1 per champion. Hitting minions and monsters together: just 1. Epic monsters are treated the same as monsters.






























