Heimerdinger Champion Guide
Ultimate Cooldown
Level 6: 100s, Level 11: 85s, Level 16: 70s
Skill Mechanics
- P: Conditional, MS ↑
- Q: Ally TP, Slow, Ally TP
- E: Slow, Stun
- R: Empowered, Q, W, E
Champion Notes
- Place Q turrets to hold position and poke with W and E. Which skill to use R [[EMPOWERED]] on depends on the situation.
- P: Grants [[MS_UP]] near Q turrets or allied towers (roughly the size of a Nexus).
- Q: Uses a charge to [[SUMMON]] a turret, up to 3 via [[RECHARGE]]. Charges orbit Heimerdinger's body. Turrets build a beam gauge under certain conditions. Consuming 100 charges fires a beam. Turrets deactivate if Heimerdinger moves too far away.
LOLTIP
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26.8 patch
Heimerdinger

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Heimerdinger
Haste
0
Level100s
6
Base
Alt
P
ConditionalMS ↑
Q
Q
Ally TP
Empowered Q
SlowAlly TP
W
-
E
SlowStun
R
EmpoweredQWE
Rough Teamfight Guide
- •Place Q turrets to hold position and poke with W and E. Which skill to use R Empowered on depends on the situation.
Overview
- •P: Grants MS ↑ near Q turrets or allied towers (roughly the size of a Nexus).
- •Q: Uses a charge to Summon a turret, up to 3 via Recharge. Charges orbit Heimerdinger's body. Turrets build a beam gauge under certain conditions. Consuming 100 charges fires a beam. Turrets deactivate if Heimerdinger moves too far away.
- •W: Fires 5 rockets at once. Each rocket that hits a champion charges turret beams by 20.
- •E: Area of Effect Slow. Hitting the center applies Stun. Hitting a champion charges turret beams by 100.
- •R: Empowereds other skills. Q Empowered: Summons a bonus turret beyond the normal cap. The Empowered turret is CC Immune. Its Basic Attacks apply Slow and charge 20 per hit. W Empowered: Fires 5 rockets 4 times. Up to 400 charges if all connect. E Empowered: Increased range, bounces up to 3 times. Each bounce can charge turrets by 100 if conditions are met.
TMI
- •WF, EF not possible
- •Q's charge range and deactivation distance are roughly twice the turret's attack range.
- •The number of charges orbiting Heimerdinger equals the number of Q turrets available to place. Empowered Q does not consume a charge.
- •R resets Q's Cooldown but does not reset W or E.
Interaction Details
Pick both champions to see matchup summary.