

Heimerdinger Champion Guide





Overview
- •P: Grants
MS ↑ near Q turrets or allied towers
(roughly the size of a Nexus). - •Q: Uses a charge to Summon a turret, up to 3 via Recharge. Charges orbit Heimerdinger's body. Turrets build a beam gauge under certain conditions. Consuming 100 charges fires a beam. Turrets deactivate if Heimerdinger moves too far away.
- •W: Fires 5 rockets at once. Each rocket that hits a champion charges turret beams by 20.
- •E: AoE
Slow.
Hitting the center applies
Stun.
Hitting a champion charges turret beams by 100. - •R: Empowereds other skills.
Q Empowered: Summons a bonus turret beyond the normal cap.
The Empowered turret is
CC Immune.
The Empowered turret's Basic Attacks apply
Slow and charge 20 per hit.
W Empowered: Fires 5 rockets 4 times.
Up to 400 charges if all connect.
E gets increased range and bounces up to 3 times.
Each bounce can charge turrets by 100 if conditions are met.
TMI
- •WF, EF not possible
- •Q's charge range and deactivation distance are roughly twice the turret's attack range.
- •The number of charges orbiting Heimerdinger equals the number of Q turrets available to place. Empowered Q does not consume a charge.
- •R
CDRs Q
but does not affect W or E.

















