

Dr. Mundo Champion Guide





Overview
- •P grants
CC Immune once per Cooldown.
Costs 4% of current health and Dropss a chemical canister.
Picking it up Heals 4% of
Max HP and grants 15 seconds of
CDR.
It is destroyed if an enemy picks it up.
- •Q fires a Projectile forward.
Magic Damage based on Target's Current HP and
Slow.
Costs health to use.
On Enemy Champion Hit: Heals for the amount spent.
Other targets Heal for half.
- •W deals AoE Magic Damage around Mundo for 3 seconds. Stores 80~95% of damage taken during the first 0.75 seconds and 25% during the remaining 2.25 seconds as Grey Health.
- •When the duration ends or on W Trigger.
AoE Magic Damage around Mundo based on
Bonus HP.
On Enemy Champion Hit: Heals 100% of Grey Health.
If it misses, Heals 50%.
- •E's Passive Bonus grants
AD ↑ based on
Max HP. - •E makes the next Basic Attack Empowered.
Physical Damage based on
Bonus HP.
Power increases based on Missing HP.
On Kill, the target is
Knockbacked backward, dealing the same damage.
Can AA Reset.
- •R grants a Buff for 10 seconds.
The Buff gives instant
Max HP Increase based on Missing HP,
MS ↑, and HP Regen based on
Max HP. - •At rank 3, for each enemy champion in range,
the
Max HP and HP Regen effects increase by 5%.
TMI
- •P's
CC Immune does not trigger on
Slow. - •Use W right before taking burst damage, and rather than ending it with W Trigger, let it run the full 3 seconds and end automatically for the best On Enemy Champion Hit value.
- •Simply put, turn on W when taking heavy damage and stick to enemy champions until W ends.
- •On a champion On Kill with E, champions can also be
Knockbacked.








































































































































