

Corki Champion Guide





Overview
- •P adds True Damage to basic attacks and Spellblade (item) effects.
- •Q deals AoE Magic Damage. Targets hit are Revealed.
- •W Dashes and creates a Zone along the path. The Zone deals DoT Magic Damage.
- •E fires a gatling gun in front of Corki for 4 seconds.
Each tick deals DoT Physical Damage and applies

AR+MR Shred.

AR+MR Shred has a cap.
- •R Recharges up to 4 missiles. The number held is shown below the health bar.
- •Fires a missile Projectile.
On hit, it Detonates, dealing AoE Physical Damage.
Every 3rd missile is loaded as an Empowered (red) missile.
Deals double Physical Damage.
Hitting a champion with a Basic Attack grants
CDR based on
Critical chance.
TMI
- •RF doesn't work if you Flash right after pressing R. Press R, then use Flash slightly later for it to apply.

























