

Bard Champion Guide





Overview
- •P is split into two parts Ancient Chime and Spirit
- •Ancient Chime periodically spawns a Drops on the map.
Collecting more adds various effects. (Stacking)
Picking one up grants
Mana Restore, XP, and Out of Combat
MS ↑.
Picking up another before the
MS ↑ ends
increases the effect and Duration Resets it. - •Spirit grants a Buff Stack once its Cooldown passes.
Max Spirit count increases with Chime count.
At 5 or more, adds a
Slow effect.
At 15 or more, adds AoE damage.
- •Q fires a Pierce Once Projectile.
The first target takes Magic Damage and
Slow.
Pierceing through to hit another enemy or a wall adds
Stun.
If it's an enemy, the same effects apply to them too.
- •W places a Drops on the ground.
Stepping on it grants
MS ↑ and Heal.
Its effect gradually increases for 5 seconds after being placed.
The enemy team destroys it by stepping on it.
- •E creates a one-way tunnel through a wall.
Both ally and enemy champions can move through it with a right-click.
Allies get 33%
MS ↑ while doing so.
- •R is an AoE
Stasis (Zhonya's).
Used well, it's a Keria-tier carry play; used poorly, it's a total troll.
TMI
- •Ancient Chimes grant permanent Stacking
- •Chime bonus effects table Link Follow the link, then scroll down to the Notes section under Traveler's Call.
- •E cannot be used for the first 15 seconds of the game.
- •You can still be attacked while traveling through E's tunnel,
and getting hit by
Airborne or
Knockdown ejects you from the wall.
Other CC effects still apply, but you keep moving through the tunnel. - •The longest tunnel observed spans roughly the distance between Blue side bot lane's tier-2 and tier-3 turrets. Let us know if you've seen a longer one.
- •R's (Zhonya's)
Stasis also applies
Stun to enemies. - •Things R's
Stasis cannot stop:
Spell Shield e.g. Nocturne W, Sivir E,
CC Immune e.g. Morgana E (Black Shield),
item shields e.g. Edge of Night, Banshee's Veil,
Unstoppable e.g. Malphite R










































