

Aurora Champion Guide





Overview
- •When P's Debuff reaches 3 stacks, it deals bonus Magic Damage. Triggering it on a champion deals Magic Damage and grants Heal. Applied via Basic Attack, Q, E, and R.
- •Q1 fires a Pierce Projectile forward. On hit: Magic Damage, P's Debuff Stack, and Mark.
- •Q2 is used when the Mark's duration ends or via Q Return. Fires a Pierce Projectile back toward Aurora. The Projectile deals Magic Damage and applies P's Debuff Stack. (There can be multiple, and overlapping hits are possible at reduced damage)
- •W Dashes, granting
MS ↑, Ghosting, and Invisibility.
An On Takedown on a champion within 3 seconds triggers
CDR.
- •E deals AoE Magic Damage,
Slow, and P's Debuff Stack in front.
Shortly after, Dashes backward.
CC Buffer lets it ignore some CC.
- •R expands a wide AoE Zone.
Hitting enemies as it expands deals Magic Damage and
Slow.
Enemies touching the boundary take an Empowered
Slow.
Aurora touching it Dashes to the opposite side while Untargetable.
Can Cancel with the R key.
TMI
- •Use Q so both a minion and the enemy champion get hit, and when the Mark Returns back, aim to land it on them again for overlapping damage. Angling with W can help land it.
- •The Dash distance for W/E/R is: W = fixed 300, E = fixed 250, R = 250~450 meaning R's Dash distance varies with cursor position.
- •E has two phases: Wind-up / Retreat. CC applied to Aurora during the wind-up phase still counts, but the retreat phase still triggers and moves her backward. There is no CC resistance during the retreat phase.
- •R's tooltip doesn't originally mention
Unstoppable, but
the
Unstoppable icon appears above Aurora's health bar when the skill is cast.
(Only during the initial leap when expanding the boundary.)








































































































































