

Aurelion Sol Champion Guide





Overview
- •Skills are Empowered by P's Stardust Stacking.
- •Q fires a Beam. On hit: Magic Damage and Mark Nearby enemies take 50% AoE Magic Damage. Grants 2 Stardust per second.
- •When the hexagonal Mark fills up, it Detonates for Magic Damage.
- •W flies in a chosen direction.
Using skills does not cancel the flight.
Using Q
MS ↓s the flight.
Q's Cooldown and duration limit are removed. - •On Takedown grants 90%
CDR on this skill.
- •E deals AoE
Kinematics and Magic Damage.
Conditional Execute in the center black hole.
Champions touching the black hole grant 1 Stardust per second.
Minions or monsters dying within E's AoE grant 1 each.
No last hit required.
Stardust is granted all at once when E ends.
- •R deals AoE Magic Damage, applies
Stun, and grants 5 Stardust. - •Empowered R (Falling Star) drops a massive star.
Landing comes with a much wider AoE shockwave.
The center deals Magic Damage and applies
Airborne.
The shockwave deals Magic Damage and applies
Slow.
Grants no Stardust.
TMI
- •RF works by casting R outside its range, then flashing.
- •Per Stacking (Stardust): Q gains damage. W gains flight distance. E's Execute threshold increases. R's AoE increases.
- •Q's
Range↑ is Level.
It still increases at levels 19 and 20. - •Landing W on top of a wall pushes you to the nearest ground.
- •E is divided into a Black Hole and an Accretion Disk. The Black Hole is the sphere at the center. The Accretion Disk is the surrounding ring. Even briefly grazing the Black Hole as an enemy champion grants Stardust.


























































































































