

Ahri Champion Guide





Overview
- •P triggers Heal at 9 Buff Stacks. 1 stack per regular kill. On On Takedown (within 3s), 9 stacks, but with an Empowered effect.
- •Q fires a returning Projectile. The outgoing Q deals Pierce Magic Damage and the returning Q deals True Damage.
- •W grants an
MS ↑ Buff and
creates 3 Homing Projectiles.
They linger around her briefly,
then fire at nearby targets to deal Magic Damage.
- •E fires a Projectile.
On hit, deals Magic Damage and
Charm.
- •R Dashes and fires 3 Homing Projectiles at nearby targets, dealing Magic Damage. At the same time, Ahri gains a Buff for 15 seconds. While the Buff lasts, she can Recast 2 times. On On Takedown (within 3s), Recast +1 (max 3) and Duration Extension up to 10 seconds.
TMI
- •Hitting with Q at max range applies both Magic Damage and True Damage.
- •W and R projectiles require vision of the target to fly. Champions Ahri attacked within the last 3 seconds are hit first.
- •If W has no target, it fires at nearby enemies. However, at least 1 prioritizes champions.
- •W's first hit deals the most Magic Damage, and the 2nd and 3rd hits deal reduced Magic Damage. If only 1 flies to each target, all of them deal full damage.
- •Using R shows a yellow border on the R icon with a 15-second duration. During this duration, On Takedown grants +1 R use and resets the duration back to 10 seconds. Even if all uses are spent, the duration does not end.










































































































































