LOLTIP

Jarvan IV
Jarvan IV
VS
Zed
Zed

Interaction Details

Jarvan IV(J4) vs Zed

Haste
0
Level
6
120s
Base
Alt
P
-
Q
QFAR Shred/ConditionalAirborneWall HopCC Buffer
W
ShieldSlow
E
AS ↑
R
RFTERRAINWall HopUnstoppable/ConditionalAirborne
Rough Teamfight Guide
  • Nicknamed the Demon of Mid Ganks — lives up to it by easily catching immobile mid laners.
  • EQ→R or RF ambush initiations are incredibly powerful.
  • Dive in with R to trap enemies, apply Shield and Slow with W, escape with EQ, then Basic Attack each champion once.
Overview
  • P: Each Basic Attack deals % of the target's current HP as Physical Damage. Applies once per champion. Each champion has its own individual Cooldown.
  • Q: Applies AR Shred. Hitting the E (flag) causes Jarvan to Dash forward, Airborneing enemies along the path.
  • W: Grants Shield and Area of Effect Slow. Each enemy champion hit increases the Shield amount.
  • E's Passive Bonus: AS ↑.
  • E: Throws a flag that deals Magic Damage on hit. Creates an Area of Effect Buff zone granting AS ↑ to Jarvan and nearby allies.
  • R: Unstoppable Dash dealing Area of Effect Physical Damage. Creates TERRAIN around the target to block escape. Recast R to remove the TERRAIN.
TMI
  • EQ (Flag-Toss Combo) has two phases: wind-up / dash. CC that hits Jarvan IV during the wind-up phase applies, but the dash phase still activates and he moves forward. There is no CC resistance during the dash phase. Note: the wind-up phase is very brief.
  • Using Flash during the EQ Dash applies Airborne at the Flash destination.
  • If the target uses Dash, Blink, or Flash while Jarvan is mid-air (R), they can escape.
  • R is not labeled Unstoppable in its description, but the Unstoppable icon appears above the health bar during the jump. It ends upon landing.
  • If Jarvan IV is hit by CC after casting R1, R2 cannot be activated. Exception: Slow and Root do not prevent R2.

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