브라움 vs 카르마 매치업
브라움 판정
- Braum's E(Shield) can Damage Nullify Karma's basic attacks, Q, RQ, W and RW. However, if Karma's RQ projectile hit is blocked, the ground detonation can still deal damage — facing toward Karma while raising the shield will also block the ground damage. However, if Braum raises E(Shield) when Karma's W first attaches, only the initial damage is ignored. If raised when the Tether triggers later, only the Tether damage is ignored.
- Braum's E(Shield) can Projectile Delete Karma's basic attacks, Q and RQ. However, Karma's RQ stops immediately upon contact with Braum's E(Shield) and detonates on the ground.
LOLTIP
LOLTIP
26.8 patch
Braum

VS
Karma

Interaction Details
Braum vs Karma
Braum
Haste
0
Level130s
6
Base
Alt
P
ConditionalStun
Q
QFSlow
W
WFWall Hop
E
EFBuff FormDamage ReductionDamage NullifyProjectile Delete
R
AirborneSlow
Rough Teamfight Guide
- •Apply Slow with Q, close in to land a Stun, or cut off enemies with R Airborne.
- •Protect your carries with W, E, and R while applying Debuff to one target at a time with Basic Attack and Q.
Overview
- •P's Debuff is triggered by Basic Attack and Q. When 4 ice fragments stack on a target, it deals damage and Stuns.
- •Q applies Slow and Debuff. If it's the 4th stack, it Stuns instead.
- •W Dashes to an ally and grants AR+MR ↑ to both Braum and the target.
- •E raises the shield to Damage Nullify the first hit and Projectile Delete aimed at allies. See the matchup section below for details.
- •R applies the longest Airborne to the first target hit; all others receive 0.6s Airborne. Also creates a Slow zone that lasts 4 seconds.
- •Special tech: while flying toward an ally with W (Dash), casting E then R cancels the R animation, casting R the moment Braum arrives.
TMI
- •Most CC effects from skills blocked by E still apply.
- •E's blocking concept has two categories: 1. Damage Nullify — nullifies the first hit on Braum 2. Projectile Delete — intercepts projectiles aimed at allies (projectile deleted)
- •Per-champion E data focuses on cases where normally unblockable projectiles become blockable.
- •Using E then Zhonya's prevents E from activating.
- •RF not possible
ULT CD Lead
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