LOLTIP

Azir
Azir
VS
Ekko
Ekko

Interaction Details

Azir vs Ekko

Haste
0
Level
6
120s
Base
Alt
P
-
Q
Slow
W
Summon
E
EFShieldWall Hop
R
TERRAINKnockback
Rough Teamfight Guide
  • Dash in with EQ, then gift the enemy carries with R.
  • Poke and build attack speed stacks with W and Q, then dive deep with EQ and scoop up their carries with R.
  • Kite with W and Q while using R defensively.
Overview
  • P can be right-clicked to place a turret where one has fallen. Cannot be placed in front of the Nexus.
  • Q requires a summoned W (soldier) to use. Deals Slow and damage; damage stacks per soldier.
  • W summons a soldier. Soldiers have a control range; while within range, Basic Attacks command them to attack. Damage Pierces and stacks but is reduced per target.
  • E makes Azir Dash toward a soldier. If he collides with an enemy champion along the path, he deals damage and stops. While dashing, cast Q before reaching the soldier to push it further and extend the range.
  • R summons sand soldiers that enemies cannot pass through. Unlike W soldiers, these cannot be controlled. Enemies are Knockbacked until the soldiers finish moving.
TMI
  • QF and RF not possible
  • Cannot TP onto soldiers
  • E activates Shield at the start of movement toward the W (soldier). Because the travel distance is short, cast E toward the soldier then Q before arriving to push the soldier further and travel farther. The direction can also be changed.

Can Braum's E (Unbreakable) block Poppy's R (Heroic Charge)?